7DRL end


For 7DRL this year, I started from my existing Rust framework which was basically a rewrite of core parts of the RLTK tutorial, and covered basic map drawing, UI, and save/load. I didn't have much time for 7DRL, so I was only trying to get a basic new game working on top of that framework. I'm using hecs as an ECS, with plain function calls instead of a managed system scheduler. This seems to work fine, although in some cases an actual event system might be nice.

I am counting my game as a success, as I barely got in win and lose conditions and a few tactical options. It is totally unbalanced, but the physics system makes it fun for a few minutes. To be more roguelike I would have liked to provide more clear progression with resource or character choices over a run, probably based on special abilities that need more energy, but there was no way I was going to get that in this week.

Get Killing orcs with a sword

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