7DRL days 1-2
Errant Mech » Devlog
This is intended to be a mech game for 7DRL. I didn't get as much done over the first two days as I was hoping, but basics of movement and the item model are working.
The plan is to have a time system which allows movement and weapons to be activated with separate turns. It remains to see if that is actually playable.
I am starting from an existing codebase that covers UI and some basics like saving and restoring games. It uses bracketlib for rendering, with Ratatui for UI (with a connecting package for that).
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Errant Mech
A 7 day roguelike for 7DRL 2024, with mechs.
More posts
- Scaling factor and UI fixes 1.0.4, 1.1.3Mar 29, 2024
- Scale web canavas to window 1.0.3, 1.1.2Mar 27, 2024
- Key binding fixes release 1.1.1Mar 22, 2024
- Key binding fixes release 1.0.2Mar 22, 2024
- Consistency and difficulty progression release 1.1.0Mar 17, 2024
- Quality of life bug fix release 1.0.1Mar 16, 2024
- 7DRL successMar 10, 2024
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