7DRL days 1-2
Errant Mech » Devlog
This is intended to be a mech game for 7DRL. I didn't get as much done over the first two days as I was hoping, but basics of movement and the item model are working.
The plan is to have a time system which allows movement and weapons to be activated with separate turns. It remains to see if that is actually playable.
I am starting from an existing codebase that covers UI and some basics like saving and restoring games. It uses bracketlib for rendering, with Ratatui for UI (with a connecting package for that).
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Errant Mech
A 7 day roguelike for 7DRL 2024, with mechs.
More posts
- Scaling factor and UI fixes 1.0.4, 1.1.344 days ago
- Scale web canavas to window 1.0.3, 1.1.246 days ago
- Key binding fixes release 1.1.151 days ago
- Key binding fixes release 1.0.252 days ago
- Consistency and difficulty progression release 1.1.056 days ago
- Quality of life bug fix release 1.0.157 days ago
- 7DRL success64 days ago
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