Consistency and difficulty progression release 1.1.0


  • More gradual progression of enemy drop danger levels.
  • Tie shield recharge to time ticks instead of unit turns.
  • Fix Artemis slots and starting weapons, giving it two medium slots with appropriate starting weapons whereas it previously had light and heavy slots but started with medium and heavy weapons in them.
  • Enemy drops cause noise so the player may detect them if nearby.
  • The player start is also considered a drop so the first enemy squad is likely to hear it and start to move toward the player immediately.
  • Try to avoid placing units for a drop in sight of the player.

Files

errant-mech-1.1.0-web.zip 873 kB
56 days ago
errant-mech-1.1.0.tar.gz 4 MB
56 days ago

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