7DRL Day 1
Wastrl is a project for 7DRL 2018, a roguelike/TBS about getting a band of people across a post-apocalyptic wasteland to reach the haven of Wastrl. Mostly an experiment in using traditional wargame mechanics in more general TBS wargame-like setting.
I actually started on this concept last year too, using OCaml. But between lack of time and getting distracted by working on a general OCaml terminal output framework, I didn't get very far, so this year I am restarting in Python 3.
On day 1, I got basic drawing and map generation working. The play starts on the right side of a long map and works to the left side, crossing mountain ranges as they go.
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