7DRL Day 7 qualified success
More items and a more sensible item distribution, some more mechanics and effects. The main mechanics change was that regular weapons now take 5 AP to activate instead of 1, which should make them less overpowered.
As with my 7DRL 2016 entry, I didn't really have any time to balance or playtest the whole game properly. It's definitely a success for my current goals, but it would be nice to be able to spend more time on game design next time.
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