View all by theq629
theq629
Follow theq629
Follow
Following theq629
Following
Add To Collection
Collection
Comments
Devlog
Submission to 7DRL Challenge 2018
Wastrl
←
Return to Wastrl
Devlog
7DRL Day 7 qualified success
March 11, 2018
by
theq629
#7drl, #day7
More items and a more sensible item distribution, some more mechanics and effects. The main mechanics change was that regular weapons now take 5 AP to activate instead of 1, which should make them les...
Continue reading
7DRL Day 6
March 10, 2018
by
theq629
#7drl, #day6
Item and enemy generation by position, city guardians, FOV, poison gas, various bug fixing. Also put the source on github, and sorted out how to generate self-contained binary packages with pyinstalle...
Continue reading
7DRL Day 5
March 09, 2018
by
theq629
#7drl, #day5
Working smoke and fire effects, actual combat with AI enemies, built-in weapons for AI and player. I'm starting to get some actual gameplay, but I'm not sure I'll have enough time to make it interesti...
Continue reading
7DRL Day 4
March 08, 2018
by
theq629
#7drl, #day4
Starting on actual gameplay. Items can be activated and have ranges. Basic weapons work. You can now shoot rats with nuclear missiles...
Continue reading
7DRL Day 3
March 07, 2018
by
theq629
#7drl, #day3
Mostly slow due to work again, but have inventories, basic enemy movement, and various improvements to the event system, UI, and visuals. Hopefully enough that I can concentrate on gameplay for the re...
Continue reading
7DRL Day 2
March 06, 2018
by
theq629
Today doesn't have much visible progress, but I'm more prepared for game logic now. I added a properties and events system for managing game data, added player movement, and a win condition. Also some...
Continue reading
More on terrain generation
March 06, 2018
by
theq629
#7drl, #mapgen, #terrain, #tcod
The map needs to be long on the horizontal axis, and have mountain ranges that cut across laterally to restrict the player's movement. Mapgen works by creating an initial hightmap so we can use libtco...
Continue reading
7DRL Day 1
March 05, 2018
by
theq629
#7drl, #day1
Wastrl is a project for 7DRL 2018, a roguelike/TBS about getting a band of people across a post-apocalyptic wasteland to reach the haven of Wastrl. Mostly an experiment in using traditional wargame me...
Continue reading